Editor workflows
Exploring designer-friendly controls, reusable data, validation, and workflow improvements inside game engines.
Development lab
The lab is a working area for tools, gameplay systems, automation, debugging views, and browser-based experiments.
Exploring designer-friendly controls, reusable data, validation, and workflow improvements inside game engines.
Making gameplay behaviour easier to inspect through clear states, useful feedback, and structured documentation.
Using Python, C#, C++, and web technologies to reduce repetitive work and make technical processes more dependable.
Lab standard
Know who will use the tool or system and what currently slows them down.
Use clear controls, debug information, and readable states so the system can be understood.
Record setup, decisions, limits, and next steps so the learning survives the prototype.